Anything but Static Brand guide / v1.0 / 16.07.26
Formal working guideAnything but Static

Built to
move people.

A practical identity system for an interactive web experience studio.

Strategy · identity · voice · motion · sound · digital application
01

Foundation

What the brand
stands for.

Brand idea

Make information feel alive.

Anything but Static transforms a client’s story into a digital place people can explore. The identity behaves like a friendly information machine: clear enough to trust, lively enough to remember.

Purpose

Help distinctive businesses become difficult to forget.

Promise

We turn brand stories into interactive websites people remember.

Category

Interactive web experience studio.

Difference

Strategy, story, design, motion and code developed as one connected experience.

Primary audience

Founders and brand leaders with something real to say.

They have outgrown a generic website and want a digital presence that expresses why their business matters—not merely what pages it contains.

What they need to feel
  • “They understand the business.”
  • “They can make us distinctive.”
  • “They can actually build the idea.”
  • “This will still be usable.”
What they should remember

“They make websites that feel alive.”

Personality sliders

IntelligentObscure
PlayfulSilly
AssuredCorporate
InventiveChaotic
HumanCutesy
02

Identity

A system that
will not sit still.

Anything but Static

Primary horizontal lockup

Anything
but Static

Stacked lockup

Motion mark / favicon

Anything but Static

Single-colour lockup

Clear space
x
Anything but Static
x

Keep clear space equal to the cap height of “Anything” on every side.

Minimum size
Anything but Static
140px digital / 38mm print

Below this size use the motion mark without the wordmark.

Do not

Stretch or condense
Add effects or gradients
Use low contrast
Place over busy imagery

Core palette

Bright signals.
Grounded by ink.

The colour system is intentionally provisional. Relationships matter more than these exact hues: one dark ground, one warm neutral and four distinct signal colours.
Night Ink#111318Primary ground / text
Soft Paper#F2EEE4Primary light ground
Comet Coral#FF6247Action / emphasis
Orbit Blue#67B7FFInformation / navigation
Odd Lime#B8E86ASuccess / invitation
Soft Lilac#A596FFCreative / case studies

Recommended digital ratio

50% Ink28% Paper8%6%5%3%

Typography

Display / Bricolage Grotesque 700

Make the
important bit
impossible to miss.

Body / IBM Plex Sans 400–600

Clear enough for the useful details.

IBM Plex Sans carries service explanations, case studies, proposals and practical interface text. Keep lines short, hierarchy obvious and language human.

Recommended body: 16–20px digital / 10–12pt print
Line height: 135–155%
Maximum measure: 70 characters

System / IBM Plex Mono 400–500

ENTRY 03 / STATUS: INTERESTING

Use for metadata, labels, dates, chapter numbers and understated jokes. Never use it for long paragraphs.

03

Expression

How the system
behaves.

Motion principle

Arrive. Overshoot. Settle. Notice.

Movement should feel like a friendly machine assembling itself: decisive entry, a small elastic overshoot, then a stable resting state. After settling, an occasional tiny wiggle reminds the visitor the system is alive.

Pop / 240–420ms

Buttons, tags and small interface responses. Fast enough to feel direct.

Assemble / 500–800ms

Headlines, navigation bars and panels entering a scene.

Wiggle / 2–6 seconds apart

A rare secondary movement. Never apply to body copy or form fields.

Travel / scroll-linked

Progress indicators and scene transitions should reflect real user movement.

Do

  • Make interactions respond immediately.
  • Use one dominant motion per scene.
  • Synchronise soft sound with visible cause.
  • Respect reduced-motion preferences.

Do not

  • Keep everything moving continuously.
  • Delay access to basic information.
  • Use random movement that looks broken.
  • Turn ordinary navigation into a puzzle.

Voice

Sharp thinking.
Friendly delivery.

Clear first

Say what we make before showing how clever we are.

“We turn brand stories into interactive websites people remember.”

Dry, not loud

The joke should feel discovered, never announced.

“No newsletter. No automated pitch deck. No suspicious countdown timer.”

Specific

Use tangible outcomes instead of agency fog.

“A guided content path from curiosity to confidence.”

Inviting

Buttons should suggest an action and its reward.

“Open the case files” beats “Learn more.”

Language examples

AvoidUseWhy
We leverage cutting-edge solutions.We combine story, design and code.Concrete and believable.
Immersive digital transformation.A website people can explore.Human language.
Click here.See what happens.Action plus curiosity.
We disrupt static experiences.We make information feel alive.Ownable without posturing.

Sound

Soft punctuation,
not a soundtrack.

Audio supports the feeling of a responsive machine. It remains optional, never carries essential meaning and must stop immediately when muted.

01PopSoft wooden or rubber click / panel arrival02WiggleTwo-note elastic chirp / playful correction03RevealThree restrained notes / earned discovery04AmbienceSparse warm chords / silence remains audible
04

Application

The brand
at work.

Core interface parts

Primary action
System label

ENTRY 04 / SIGNAL OPEN

Navigation / progress
Information bar
02Narrative UX+

Homepage principles

Business clarity
inside a living system.

  1. 01Say what we do in the first viewport.
  2. 02Let one action wake the experience.
  3. 03Make progress visible.
  4. 04Clearly label real and conceptual work.
  5. 05End with a human invitation.
ANYTHING BUT STATICSTART SOMETHING
INTERACTIVE WEB EXPERIENCE STUDIO

WE BUILD WEBSITES
THAT REFUSE TO
SIT STILL.

Imagery and illustration

01

Use evidence with graphic intervention.

Real people, spaces, products and work—cropped decisively and combined with bars, labels or drawn diagram elements.

ABS

Use abstract scenes when the idea is the subject.

Simple geometry should explain, frame or animate a concept rather than decorate empty space.

TEAMWORK.JPG

Avoid anonymous stock metaphors.

No handshakes, floating dashboards, generic neon tunnels or people pointing at glass walls.

Accessibility

Alive for everyone.

  • Minimum WCAG AA colour contrast for functional text.
  • Visible keyboard focus on every interactive control.
  • A quiet entry and persistent mute control.
  • No essential information communicated by colour, sound or motion alone.
  • Reduced-motion mode removes continuous and decorative movement.
  • Touch targets at least 44 × 44px.
  • Plain navigation remains available throughout the theatrical experience.

Brand governance

Before publishing
  • Can a new visitor explain what we sell?
  • Does every movement have a cause or purpose?
  • Is real work labelled honestly?
  • Does the experience still work silently?
Provisional in v1.0
  • Exact colour values
  • Final trademark artwork
  • Production email and form endpoint
  • Public social handles
Never provisional
  • Clarity before cleverness
  • Respect for user control
  • Honest case-study labelling
  • Client story over studio house style